Junghyun (Jung) Ahn, EdD
Business and Liberal Arts Center, Room B844
Education
BS, Kyung Hee University
MS, EdD, Columbia University
EdM, Harvard University
Biography
Dr. Ahn's research explores inclusive design principles to make technology accessible to diverse learners, focusing on digital literacy development, social-emotional growth, and fostering confidence and resilience in STEM fields. Ahn is also interested in teaching data analytics and visualization to non-STEM students and applying AI to the healthcare industry to improve health outcomes by making technologies more practical and user-friendly.
Selected Publications
Ahn, J., & Sung, W. (2024). Beyond Code: How Embodied Debugging Enhances Persistence in K-12 Computational Thinking Education. In EdMedia+ Innovate Learning (pp. 577-583). Association for the Advancement of Computing in Education (AACE).
Ahn, J., Yap, S., & Kim, C. (2024). NFTs in education: Analyzing NFTs and addressing societal disparities. In Society for Information Technology & Teacher Education International Conference (pp. 537-540). Association for the Advancement of Computing in Education (AACE).
Sung, W., Ahn, J., & Black, J. B. (2022). Elementary students’ performance and perceptions of robot coding and debugging: Embodied approach in practice. Journal of Research in Childhood Education, 36(4), 681-696.
Ahn, J., Sung, W., & Black, J. B. (2022). Unplugged debugging activities for developing young learners’ debugging skills. Journal of Research in Childhood Education, 36(3), 421-437.
Sung, W., & Ahn, J., & Choi, A. (2020). Introducing robotics planning strategies to scaffold students to think not just finish. Proceedings of Society for Information Technology & Teacher Education International Conference 2020. New Orleans, LA.
Streim, N., Lowes, S., Herbert-Wasson, E., Colong-Leon, Y., Vasudevan, L., Ahn, J.-H., & Sung, W (2019). Developing elementary students’ problem solving, critical thinking, creativity, and collaboration through a university-school partnership. In R. M. Reardon & J. Leonard (Eds.), Integrating digital technology in education: School-university-community collaboration, Charlotte. NC: Information Age Publishing.
Sung, W., Ahn, J.-H., Black, J. B. (2017). Introducing computational thinking to young learners: Practicing computational perspectives through embodiment in mathematics education. Technology, Knowledge and Learning, 22(3), 443-463.
Ahn, J. H., Sung, W., Lee, S. W., & Hee, J. (2017, March). COBRIX: A physical computing interface for blind and visually impaired students to learn programming. In Society for Information Technology & Teacher Education international conference (pp. 727-733). Association for the Advancement of Computing in Education (AACE).
Courses
- MA 080 Fundamentals of Mathematics
- MA/CS 153 Programming and Mobile Apps
- MA 222 Statistical Analysis
- MA 321 Data Analysis for Business Applications
- MA 322 Statistics, Machine Learning, and Data Mining